How-to
Blender Object Mode and Scene Hierarchy
Understand how objects, collections, and the Outliner work — before touching any mesh geometry. — step-by-step on Mac.
Understand how objects, collections, and the Outliner work — before touching any mesh geometry. Here’s how to do it in Blender on macOS, step by step — part of the free Blender beginner curriculum.
Lesson 2 of the Blender curriculum. Next up: Edit Mode and Mesh Geometry.
What you’ll do
- Identify the three default scene objects: the Cube mesh, the Point light, and the Camera
- Left-click to select an object; Shift+click to add to selection; A to select all; Alt+A to deselect all
- Move (G), Rotate (R), Scale (S) selected objects, and constrain to an axis by pressing X, Y, or Z after the shortcut
- Press G then X (or Y or Z), type a number, then Enter to move by an exact distance
- Duplicate an object with Shift+D (free duplicate) or Alt+D (linked duplicate that shares mesh data)
- Add new objects with Shift+A (Add menu): Mesh > Cube, UV Sphere, Cylinder, Plane, etc.
- Delete selected objects with X or Delete
- Read the Outliner panel (top-right of screen): see parent-child relationships, collections, and visibility toggles (eye, screen, and render camera icons)
- Move objects into collections with M
- Apply transforms with Ctrl+A > Apply > All Transforms — understand why unapplied scale causes modifier problems later
Do it hands-free with Skilly
Reading steps is one thing; doing them while the menus are in front of you is another. Skilly is a voice-first tutor for macOS: you ask out loud — “where’s the object panel?” — and it answers while moving your cursor to the exact button, watching your actual Blender window. It’s the same Blender curriculum these lessons come from, taught live instead of read. Free to start.
Keep going
This is one stage of the full Blender beginner curriculum. Continue with Edit Mode and Mesh Geometry.
FAQ
Frequently asked questions
What's the fastest way to learn object mode and the scene hierarchy in Blender?
Do I need the paid version of Blender?
Keep learning
Related guides
Blender 3D Viewport Navigation (beginner guide)
Learn to move around the 3D Viewport — the foundation for everything that follows. — step-by-step on Mac.
How-toBlender Edit Mode and Mesh Geometry
Cross the critical threshold from moving objects to editing their geometry. — step-by-step on Mac.
How-toBlender Core Mesh Editing Tools (beginner guide)
Build real 3D shapes using the five essential mesh editing operations. — step-by-step on Mac.
How-toBlender Modifiers (beginner guide)
Apply non-destructive operations that reshape the mesh without permanently changing the underlying geometry. — step-by-step on Mac.